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 Basic Indian Strategy

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IV_ISPANICO
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IV_ISPANICO


Nick GR : [LFF]IV_Power
Nick Voobly : [LFF] IV_ISPANICO
Messaggi : 350
AOE civ : Giappone

Basic Indian Strategy Empty
PostSubject: Basic Indian Strategy   Basic Indian Strategy EmptyMon 25 Mar 2013, 3:17 pm

[You must be registered and logged in to see this image.] BASIC STRATEGY
Discovery Age

# 4 villagers to wood, 1 villager to crates & rest villagers to food;
# keep spawning villagers till you end your match; (villager cost wood)

1st card: [You must be registered and logged in to see this image.]: Reasoning: Wood Tickle of 1.25 p/s.

# All the new coming villagers to food till 600 food;
# Balance the new coming villagers with in food and gold accordingly:
(1) 4:1 if making Sepoys;
(2) 3:2 if making Gurkhas;
(3) 3:2 if making Gurkha + Zamburak + Sawor; (Only with good eco)
(4) 3:2 if making Sepoy + Gurkha + Sawor. (Only with good eco)

[You must be registered and logged in to see this image.] Colonial Age - AGRA / TOWER OF VICTORY / TAJ-MAHAL

# move 3 villagers at forward base on 600 food to make AGRA (prefered)
# Wonders suitable for colonial age:
(1) AGRA - A Mighty fort with 2 sepoys with an early base and map control;
(2) TOWER OF VICTORY - 400 Wood to stabilize your early base plus a short time attack increase ability for all your units;
(3) TAJ-MAHAL - 500 Gold for early fast fortress plus a short time cease fire.

# As soon as you move to colonial, make the 4 wood villagers to 6 till match ends; (move 2 more villagers to wood)

2nd card: [You must be registered and logged in to see this image.] Reasoning: 5 Sepoys creates an early pressure, and gives you time to stabilize your eco.

# Attack with 5 sepoys + 2 sepoys (agra wonder) + 5 sepoys card = Total 12 Sepoys + 2 mahouts Explorers.



OR

# Attack with 5 Gurkhas + 2 sepoys (agra wonder) + 5 sepoys card = Total 12 units + 2 mahouts Explorers.

3rd card: [You must be registered and logged in to see this image.] Reasoning:
Wood Tickle of 2.25 p/s, with the help of this you can have bulk of
wood so that you can make trade posts, consulate, another barrack /
stable, market and many more to boost your eco as well as army.

# Keep improving market upgrades;
# Keep making your army in bulk and variety (very important):
- (making Gurkha + Zamburak + Sawor)
- (Sepoy + Gurkha + Sawor)

4th card: [You must be registered and logged in to see this image.] Reasoning: 600 Gold card is must for aging to the next Age, should not be used to make army.

[You must be registered and logged in to see this image.] Fortress Age - AGRA / CHAR-MINAR / TOWER OF VICTORY / TAJ-MAHAL

# Wonders suitable for fortress age:
(1) CHAR-MINAR - A Mahout Lancer plus an ability to all kind of unit Heroes with an attack boost. (Preferred)
(2) AGRA - A Mighty fort with 6 gurkhas with a base and map control;
(3) TOWER OF VICTORY - 800 Wood to stabilize base plus a short time attack increase ability for all your units;
(4) TAJ-MAHAL - 900 Gold for instant gold and age up plus a short time of cease fire.

# Make the 6 villagers to 10 villager to wood till end; (move 4 more villager to wood)
# Make the 3 town centers as soon as possible (ASAP);
# Keep on making the farms and maintain the ration as discussed earlier accordingly;

5th card: [You must be registered and logged in to see this image.] Reasoning: 15% Increase of hit-points of the elephants makes them deadly for the next age units.

# Make the 10 villagers to 15 villagers to wood till you make Mahout lancers;
# Make the Food and Gold ratio to 3:4 if making Howdahs / Siege Elephants;
# Don't forget to add some siege Elephants (2-3) at late Fortress or even thereafter;
# Add some white tigers tamed from Mahout Explorers. enabled from the temple (good against the Artillery/Dragoons/Ruyters);
# Use the Sacred Fields with cows to increase the rate of XP gatherings to get the free cards instant.
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Nick GR : _X_LOGAN
Nick Voobly : _X_LOGAN
Messaggi : 8
AOE civ : British

Basic Indian Strategy Empty
PostSubject: Re: Basic Indian Strategy   Basic Indian Strategy EmptyMon 25 Mar 2013, 5:24 pm

hey nice strategy but if we make a little change it will be good.
Discovery Age

# 3 villagers to wood, 1 villager to crates & rest villagers to food;
#create 4 villagers & send all to food(10 vills)
#age up wth agra fort 2 villageers on age building.change all food villagers to wood & create villager
#1st card wood trickle.
Colonial Age - AGRA

#split vills 4 on wood,3 on gold,remaining on food.
#2nd card 5 sepoys.& create 5 sepoys.
#attack the enemy.
#3rd card 600 wood.wth this wood build market,consulate,barracks & houses
#4th card is 300 xp(i forget its name)
#ally wth ottomons & get 4villagers,3hussars.
#dont forgot to make vills & army.
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IV_ISPANICO
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IV_ISPANICO


Nick GR : [LFF]IV_Power
Nick Voobly : [LFF] IV_ISPANICO
Messaggi : 350
AOE civ : Giappone

Basic Indian Strategy Empty
PostSubject: Re: Basic Indian Strategy   Basic Indian Strategy EmptyTue 26 Mar 2013, 6:53 am

Good ottomon thanks for your strategy! [You must be registered and logged in to see this image.]
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